Forums

Balders Gate 1 Remake


No_avatar_small

White Dragon

User Rank

5

about 1 year #1

If the information is accurate about you guys in the works to make a new Balders Gate project then i think this is exciting and the right place to post...

From here:
http://www.gamebanshee.com/news/107098-baldurs-gate-website-surfaces-announcement-coming-soon.html

The baldursgate.com source code and background image gives clues (raise dead infinity engine, better than it was before, clue in the art hanging from our walls) that a remake of balders gate is in the works and the portraits are from balders gate 1.

VERY Excited if this is true/accurate!

Trentatar2

Trent O

User Rank

163

about 1 year #2

We're up to something :-)
-Trent

Drizzt_dourden

norolim

User Rank

35

about 1 year #3

I just signed up seconds ago. I'll start by saying I believe there hasn't been a game that's even close in quality to the Baldur's Gate Saga. So, when I read the info at GameBanshee and saw the teaser site my eyes popped out. Please, give us something...anything. At least an approximate date, when you will be able to reveal some more info. I won't sleep until I know something...

Icon

fax_

User Rank

10

about 1 year #4

Considering the degree to which the long-suffering fan community for BG has polished the games and the engines (via Weidu, TuTu, Widescreen mod etc.), not to mention the persisting beauty of the artwork for both games (excepting, perhaps, the character sprites), I would be truly disappointed if this fuss was being made about a mere iDevice port or HD remake.

Naturally I am ambivalent about a completely sequel/spin-off, of course, but I would be more than happy to pay multiples of the usual PC-game retail prices for something fresh on the infinity engine (a serious, if flawed, attempt at resurrecting the BG3 - The Black Hound project, for example), as long as it is not being produced by 'new'-Bioware/EA, and instead follows an (Obsidian-esque) line retaining the old complexity and non-presentational immersion (e.g. plenty of environmental descriptive text, separate inventories for characters, meaningful and intelligent dialog choices with stat rolls and not held back by the budgetary expense of the modern obsession with 100% voice-overs).

Yet while I am wary about how unlikely the above is, given Beamdog's relative obscurity hitherto (not to insult its ability and integrity, of which I do not doubt), I cannot help my getting excited by the media surrounding whatever this project may be. So I guess I'm saying I hope these promotions are commensurate considering the actual significance of the project. Please do not disappoint us... god knows the BG community has had more than it's fair share of that.

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #5

I have to agree with Fax_.

What I would emphasise in particular is:

'So I guess I'm saying I hope these promotions are commensurate considering the actual significance of the project. Please do not disappoint us...'

The news of 'something' to do with Baldur's Gate is spreading like wildfire, it is a truly monumental series, I just hope we are not met an epic anti-climax. That said I would be more than happy to just see more content added.

Incidentally, if as I hear, Trent you were one of the people behind Baldur's Gate, then you should rightly be proud of yourself.

Drizzt_dourden

norolim

User Rank

35

about 1 year #6

Looks like we are not getting any details until enough hype is built. On the basis of all the clues and bits of info I managed to collect, my guess is that it indeed is going to be some kind of iThing port. If this is the case, I'd say it's rather disappointing...again. But still way better than an FPS or MMO sequel. I just can't imagine the rage they would cause if they decided to cash in on the franchise and made it into an FPS or an MMO.

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #7

Norolim there were hints in the website source-code that we are going to see the return of the infinity engine in some capacity;
'Shadowy figure - raise dead : infinity engine...'

This would lend credence to the speculation that this is not going to be a fundamental shift to a different genre.

It is quite possible that we might see the infinity engine and Baldur's Gate ported to a different platform, like iPad, which would of course be a pure and unmitigated disaster and would kill me inside.

However it's also possible that we might just see an 'update' of BG. Considering that the backgrounds are hand drawn I don't really see how they can make a massive change re graphics (except transitioning the game to 3d), so it may be that gameplay features are updated and more content is added (please, please please :) ).

That said, we all may be well off, and this announcement may only have something to do with BG in a fleeting or insubstantial way.

Drizzt_dourden

norolim

User Rank

35

about 1 year #8

It is quite possible that we might see the infinity engine and Baldur's Gate ported to a different platform, like iPad

If you read my post, you'll notice that it is my prediction, as well.

...this announcement may only have something to do with BG in a fleeting or insubstantial way

Well, keeping in mind what the BG fan community had to endure over the last decade, they should know better than to stir things up, if there is no significant enough reason ;)

No_avatar_small

robladw

User Rank

1

about 1 year #9

Mr. Oster I have thoroughly enjoyed all your work with the Baldur's Gate originals by far being the best entertainment dollars I have ever spent. In fact this news has motivated me to sign up and post here.

Remakes of the originals would be excellent as would a new game with infinity type game play. There was so much to appreciate about those games from the soundtrack to the art work to the limited but well done voice work what really drove those games was the exploration and the next challenge which required managing your limited resources.

With all this said this is exciting news and I am sure that whatever direction you go will be of the highest quality and will not disappoint.

Thank you.

Icon

fax_

User Rank

10

about 1 year #10

Was this thread always named '(Baldur's Gate 1) Remake'? It's already a near perfect game, why do we need 'yet another iteration' of it? A potentially poor quality (but new) BG3 would at least preserve the originals, and give us a chance to experience a truly new addition. Let's not spoil the memory of the old, which nobody has any excuse not to play given its availability on GOG and Steam.

I agree it is probably (disappointingly) just an iOS or HD port though. The iMac photo from Trent Oster's twitter feed, the high resolution BG logo on baldursgate.com, Beamdog's last project (MDK2HD), its small size (according to Linkedin, 1-10 employees only) and Mr. Oster's largely technical role in the development of the original BG would seem to indicate this. Hope I'm wrong... maybe (in my dreams) Beamdog is a diversion, working as a media outlet for a developer like Obsidian (?).

Considering that the backgrounds are hand drawn I don't really see how they can make a massive change re graphics

I'm not entirely sure about this. I think some amount of the level and sprite art was rendered from 3d into bitmap, so the original assets (if this was partially the case) could be touched up. With the suitable resolution mods I still consider BG to be a great deal prettier than a lot of 3d games though, so I don't see much room for improvement. Some of the artistic nuance and flavour is often lost in the transition (although at its best, NWN2:MotB with overhead camera was very infinity-engine-esque indeed...). The only benefit would be to appeal to the 'new generation of gamers' - but there has been a lot of that going on, and hardly any *genuinely* new material for the old fans to chew on.

Trentatar2

Trent O

User Rank

163

about 1 year #11

White Dragon created the thread, so the name of the thread is his. With regards to the level art, it was mostly 3D, with the outdoor areas as a mix of hand work and stamped pre-rendered elements.
Fax, on BG, my role was more middle management meatbag. I was asked to take direction of a novice level art team. There was some great talent there in Cass Scott, Marcia Tofer and Russ Rice so it wasn't too direct of a role. More of a help everyone to do the best work they can while removing any obstacles. I remember my first play session of BG, I played for about an hour and said "wow, this might be amazing.". Looks like I underestimated it.

-Trent

Drizzt_dourden

norolim

User Rank

35

about 1 year #12

Nice insight. Thanks Trent.
Talking about BG in 3D, most of you prabably know this project, but for those who don't have a look at this little video. The project is called Baldurs Gate II Redux and is a mod for Dragon Age: Origins. They've already finished Module 1, which is the Irenicus dungeon from the original BG II and are now working on Athkatla. You can follow progress here. I played some Module 1 and I must admit it looks sweet.

Icon

fax_

User Rank

10

about 1 year #13

Thanks for your post Trent. My memory was never very good - I obviously wasn't paying attention to the thread title earlier.

Those who worked on BG, in whatever respect, have much to be proud of (and I was not being derisive when I referred to your involvement, only that I wished to highlight its nature was less plot related). The engine was (is still) wonderfully cohesive and flexible on its own, the art is magical, varied yet consistently full of character despite what could easily have become generic monotony (given the forgotten realms setting etc.) and the writing is engaging and involving without the need for flashiness. The little things come together to make it exacting and interesting in each degree that you choose to look, whether you care deeply about THAC0 or just want to quickly rush through the storyline. I can't imagine such an experience coming from anything other than a passionate and supporting team, and the BG saga remains one of very few games (although all of these belong to the infinity engine) that I can replay multiple times yet still appreciate in different ways (much like a good book or poem, which can elicit different feelings depending on how deeply you read into it).

RPGWatch and RPGCodex were debating the degree of 3d prerendering involved actually, so your remark will be of great interest to both communities.

I await the great reveal with bated breath...

No_avatar_small

Ulrox

User Rank

22

about 1 year #14

Greetings, Martin from Denmark here, with some speculation. As far as I'm aware Atari owns the rights to the Baldur's gate franchise, which is why Bioware made Dragon age in the first place. Bioware wanted to do with Dragon age what Black Isle did with Fallout, make their own IP.

Atari has stated some years ago that they wanted to make a Baldur's gate 3, but we never did hear anything from them. http://www.videogamesblogger.com/2009/02/15/baldurs-gate-iii-to-be-revisited-for-2010-development-by-atari.htm

If Beamdog is a team of 10 people, and they are working on Baldur's gate 3, then it could be quite epic considering that the infinity engine and 2d doesn't require all that much manpower to make a big game which is shown by Baldur's gate 2 being a very very huge rpg with more spells and abilities than any other modern rpg I know of exept for Neverwinter nights 2 ofcourse.

Otherwise some other company should have hired Beamdog to make an Ipod release of Baldur's gate, but this doesnt make sense to me because then 1: that other company would have bought the rights from Atari which I cannot see those guys selling the most successful RPG franchise ever.

No_avatar_small

White Dragon

User Rank

5

about 1 year #15

Hi All,

In regards to the question on the thread name - I named the thread that to attempt to spark some discussion! - i know full well there are many other possibilities of course :)

But i stand by being excited for a remake. I don't feel it would devalue all the amazing community work already done (and there has been a lot of work!) and could even offer a better platform for modification and extension by the community if that is indeed what may happen allowing for more easily created fan mods/extensions.

And as others mentioned; the idea of a full on BG3 would be music to my ears and a *much better* result than what i put down as my speculation/guess.

Either way i have faith it'll something good! Just waiting for the information to drop.

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #16

I have to say I am really ambivalent about BG3. There has been a spate of games over the last few years which have been very disappointing (e.g. stronghold 3, sword of the stars 2, civ 5 (although that's getting better), Dragon Age 2 etc)

In my mind what would be even worse than never having a BG3, is having a BG3 which is a letdown to the series, and that's always going to be a very real danger.

Peter Jackson originally didn't want to be in charge of the Hobbit movie, his reason was that he didn't want to be competing with himself. The Lord of the Rings was a true masterpiece, can that be matched by the Hobbit? It seems like a lose-lose situation. Either it's worse and everyone complains, or you produce a film which is it at best, as good. That may be a consideration that Beamdog consider if it really is BG3 that they plan to announce (which is very unlikely anyway).

What I would most like to see is a revamp of BG1 and possibly 2, although as was being discussed earlier, not limited just to graphics (which is very low on the list of what I would be looking for in a remake).

Fax_ in respect of your comments that BG1 and 2 should be left unspoiled, I can't help but feel that if BG3 was made and it wasn't up to scratch, it would stain the entire series rather than just being a failure in and of itself. If BG1 and 2 were remade/revamped the most likely bad scenario would be complaints that not enough new was added or improved etc. Of course it is possible the remake could be a disaster, but even then it would just be a case of saying 'avoid the remade version', it also wouldn't impugn the reputation of BG2 as much as a bad BG3 would. A bad BG3 could easily bring one of the greatest series' to an ignoble end, with not even the most distant light on the horizon.

What would be useful to know is the kind of resources, financial and temporal that are avaliable to Beamdog, as well as the level of expertise and ambition. On the one hand the announcment could be, 'BG on Ipad!' (which would disappoint a lot of people) or BG1 remake, but again how fundamental that would be, would be contingent on Beamdog's resources (and consequently what level we should set our hopes at!).

Anyway, we are all BG fans, and Beamdog have really got our hopes up, we just have to wait and see what happens.

-No pressure Trent!

Pig_in_boots

Kore

User Rank

16

about 1 year #17

Wall of text inc. That's what you get when you tease us too much... :)

I've been warring with myself over the last couple days since I heard about the teaser trying to decide how I would honestly react to either a remake or a BG3.

On the one hand there is great potential for disappointment and many people feel that this could tarnish the good name of Baldur's Gate for ever more if it was done badly. It would certainly be a great shame, but I'm not sure if it wouldn't be worth the risk. I would do almost anything to be involved in creating a BG3 myself. I feel that it would be possible to create a BG3 that truly appeals to the majority of BG fans as well as appealing to the uninitiated market. Because of this I think it would be worth the risk to create a BG3 because it would be unfair to stifle the potential on those grounds.

I also think that a BG1 remake could be an amazing experience. I know as well as any BG fan what a great job the modding community has done for BG and BG2, its magnificent what they've done but there are several reasons why I think a remake would be brilliant. Firstly the old games are old and many less literate with computers can have trouble installing and playing the old IE games. Having a more easily playable version would be brilliant. I'm not entirely sure what the steam version of BG2 will do to combat this, but its a factor none the less. Next, the mods aren't official. Some of them are about as close as they can be; tutu, BG trilogy etc., but despite this not all mods are compatible with each other and this leads to complications and limitations. Having a new standard to mod to will lead to more compatibility and will kickstart the creation of new mods by drawing old school BG modders out of the woodwork.

You might at this point be ready to argue that a remake would spoil the game. I'm sure it has the potential to, but again I feel this risk is entirely worthwhile. There is nothing to stop unhappy BG veterans from simply playing their old game. While I feel that the BG games are excellent, my favourite game by far, it would be stupid to state that they are perfect or anywhere near. There are multiple quality of life issues with them from arrow stacking to bugs and there are multiple design flaws such as limited and poorly balanced equipment, poorly balanced classes and content that isn't quite as compelling as it could be. I feel a well done remake could subtly address these flaws without diminishing the heritage, mechanics or character of the game.

For these reasons I have decided that I am very excited for either a remake or a BG3. I think both would be equally compelling. I also think that I would be more excited for a BG remake since that has less chance to be disappointing and would have a less prejudiced mindset going into the game.

PS: As an entirely unreasonable side note, I would be very disappointed if this just transpired to be an iPad version or something... unless you supplied me with an iPad too. :)

Now, because I love pointlessly over analysing things, here is another wall of text detailing what I personally would like to see changed in a BG remake and other things that should not be touched at all.

As I'm sure many BG veterans will agree, Infinity engine is an absolute must. I would hate for it to turn out similar to Dragon Age. Personally I felt that it was insulting (perhaps that's too strong a word, but I'm going with it) for the Dragon Age devs to claim that it was a spiritual successor of Baldur's Gate. it was about as close the BG as Starcraft is to Age of Empires. Similar genre, but not a lot else. I found that sorely disappointing which in turn left me slightly prejudiced against DA and I subsequently didn't enjoy those games nearly as much. I disliked the lack of absolute control that I had over my party in DA which was compounded by being forced into a near 1st person view of one party member. I love being able to view the whole battlefield at once in BG and it makes devising strategies easier in BG whereas DA's system makes it seem more hack and slash (If I wanted H 'n' S I'd play Skyrim, fine game but we're making Baldur's Gate here, not Dark Alliance). With Infinity Engine comes the need for hand painted back drops. I don't care how good your 3D modelling is, the world should be 2D. That is all. On that note, the characters should be 3D; sprites are fine, but if you can make your characters look badass in 3D (and make them fit in with the backdrop of course) then you should do all you can to facilitate that. Everyone wants their character to look badass.

Next, and this might be controversial, I would drop D 'n' D rules. 2nd edition rules were good, I am not criticising them, but they do not convert perfectly to game standard. I would drop them and redesign my own rule set based off of the original BG interpretation of 2E but with tweaks and changes to improve gameplay. As another note, 4th edition rules should not be touched with a 10 foot long barge pole. I have little experience with them and I am sure that it is a good ruleset, but I do know that they are definitely not suitable for a Baldur's Gate game. The rules that I would change for the BG remake would include (I won't claim to be exhaustive since this is part ramble and part arm chair game design) changing the way classes progress and how certain class mechanics, spells, abilties and balance works and the tl;dr of it is that the class system has room for improvement and should accordingly be improved. By this I do not mean a complete revamp of any class but I would revamp or adjust certain things like stealth and backstab; difference between rangers, paladins and fighters, especially at low levels; druid spell choice; combat power of thieves to make things more compelling. At the moment if I were power gaming BG1 then I would have a custom made party consisting of something along the lines of 2 fighters, 1fighter dualed to cleric, 1 fighter/mage and 1 fighter/thief. See any trends? Yeah, that needs tweaking I think. I would go for conservative changes and before you immediately decide that this might ruin the game I would hold 2 tenets high when designing these changes. 1 - It must not change the role or flavour of any class or part of the game substantially. 2 - Doing less tweaking is better than doing too much. Despite this, I wouldn't be afraid to change things that I thought would substantially improve gameplay unless it would change the character of the game as a whole. Anyway, I think I rambled on about that for too long.

Next, short and sweet. It could use a revamp of multiplayer. The current one is clunky and difficult to even make work. I can't off the top of my head think of any way of majorly improving it, but any ease of use improvements would be welcome. I also think that other types of gameplay could be introduced to good effect, perhaps a roguelike dungeon or enemy generator? It would probably be lacklustre, but I'd need to consider it more.

Next, since I discussed DnD rules, I will say that stats should unequivocally stay. They are integral to Baldur's Gate and would tarnish the game in the eyes of many irreparably if binned. Now, don't misunderstand me, it is an awful system and I would not touch it in a full radiation suit if I were designing a new franchise, but we are not. The system is flawed and I spend a good 20 minutes rolling and rerolling so I could get a fighter "fairly" with 18/90 strength and 18 dex and con. This would be a big turn off to new players and tbh I might not miss having to do that for my character each time, but with hindsight I think that we might find that this might be part of what made us bond with each character we make a little bit more, because we "earned" those stats. Despite this, I would partially normalise the stats that players can earn through this (not entirely though; as I said, we're not playing 4E rules). I would take measures along the lines of rolling 6 dice, instead of 4, and discarding the top 1 and bottom 2 instead. I haven't crunched numbers, but I think this would leave more consistent results.

On top of changing how stats are generated, I would also change how they affect gameplay. For a start, wis and int (and cha for sorcerers) are confusing. Many just max them out on their priests and wizards just because they are "important". They should more directly affect the abilities of the classes they are used by much like str and dex affect THAC0. I would revamp or tweak all stats like this (except cha, more on that in a sec) so that they are more meaningful and streamlined. Charisma however is different. It is more of a roleplaying stat than any of the others and has little relevance in combat. I would rework this stat according. I would reduce its effect on shop prices, it would still be noticeable, but not too substantial. I would then completely rework how it affects every (or most anyway) interaction in the world. I would act compelling roleplay choices for having high or low charisma and so low charisma might be undesirable, but it would produce different and hopefully fun gameplay.

Content! Content is always great and a remake should include many new quests and at least one new Watchers Keep/Durlags Tower - esque mega dungeon. Need I say more? This doesn't mean that the old quests should change, not in the slightest in fact I think they should stay more or less untouched, or at least only be expanded, but no changing it. This is a remake, not a new game thanks. Also under content comes equipment. I find it a little tiresome on my playthroughs that every time I think "right, I need a couple bow users to use Composite Longbow +1 and Marksmans Bow; I need to kill Greywolf for Varscona, I should do that early on, and my cleric needs The Hammer of Thunder from Bassilius. Then I'll go pick up the Ring of Wizardry and Anheg Armor easter eggs". Every playthrough I am drawn to the same weapons over and over (perhaps I don't have enough will power) and it gets tiresome. This puts me in something of a quandry however, since I do not want every creature and boss to have random world loot. I kind of like knowing where each weapon is, I just don't like the lack of choice. I would add more world bosses, like Greywolf, with similar weapons so that regardless of whether I want to use axes, maces or darts I will be catered to... as long as I can find it that is :). I would also add random world drops, like IWD did, that are at best slightly inferior to these boss drops because then players wouldn't get frustrated at their tank having a poor sword because they could only find an amazing dagger for their mage for example. Each chaper perhaps the quality of weapon drops improves and new bosses with better equipment becomes available.

I have jabbered on about rebalancing and streamlining things for a while and I'd like to add a disclaimer at this point. I do not want to balance things too far or make it too "gamey". Some games take balancing too far, and while great in a PvP environment, its not necessary in a single player game like BG. Part of the appeal of single player games like BG or Skyrim is that there are multiple ways to complete each objective, something that I think Dragon Age forgot. It is not only acceptable for one party to find one objective difficult while another finds it hard, but it is in fact desirable. DA makes every enemy a similar difficulty which makes gameplay monotonous. I want to one dungeon be tackling a towering dragon and the next to simply blast through a kobold warren, not to treat the game like a single player World of Warcraft where everything needs to be balanced just right. I'd just like to state that I am not interested in this and that each run through should be different.

Anyway, that's it (for now) Thanks for reading my wall of text (if you got this far).

....

Oh, and Trent, are you hiring by any chance? I would kill to work on this stuff. Maybe you need a Community Manager (my day job) :) .... but judging from your forum size, perhaps not. I can always design too :)

Pig_in_boots

Kore

User Rank

16

about 1 year #18

Also, why are the portraits of Alora, Faldorn and Tiax all missing from the teaser site? I smell a conspiracy! :D

No_avatar_small

Ulrox

User Rank

22

about 1 year #19

baldurs gate 1-2 and icewind dale are easy enough to get to work with online multiplayer. - just use either tunngle or gameranger, end of story. - icewind dale 2 requires the 1.01 patch to work online.

You're welcome :P

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #20

Whatever Beamdog have planned, it would still be good to see some improvements to the core multiplayer game for BG1 and 2. A few small convenience tweaks could go a long way. For example:

allowing other players to click dialogue responses so that they change colour (to indicate another player has selected it). That way you know they've read it, and what response they've picked. Then the initiating player can pick their desired response without having to check their buddies have read it.

It would also be nice to adjust the death mechanic in multiplayer, so that either, it's not necessary to reload after the main character dies, or to to bypass the character arbitration screen, which can get tedious (clicking ready for all the characters), and instead going straight into the game on reload with the same character allocation.

Another useful feature would be allow players to read the right-click descriptions of items in another player's inventory, rather than them having to pass it over, as well as the ability for all players to use a store simultaneously.

The above are fairly non-controversial changes and would substantially improve the multiplayer gameplay experience were BG1 (or 2) to be remade.

More controversial but definately useful additions would be:

-an option to allow for resurrecting party members with all of their equipment. It is much more favourable to reload than to go to a temple, because of the tediousness of having to pick up and re-equip all of their items (and find space in allied inventories)

-an option to remove the guards from being summoned when getting caught thieving and people turning hostile when getting pickpocketed. Alternatives would be acceptable, but the issue is that if a thief tries to be a thief in mutliplayer, it can quickly get annoying for other players having to reload because an important character turned hostile.

Icon

fax_

User Rank

10

about 1 year #21

I have to say I am really ambivalent about BG3. There has been a spate of games over the last few years which have been very disappointing (e.g. stronghold 3, sword of the stars 2, civ 5 (although that's getting better), Dragon Age 2 etc)

In my mind what would be even worse than never having a BG3, is having a BG3 which is a letdown to the series, and that's always going to be a very real danger.

Well I do understand this opinion too. It was, in fact, my gut reaction upon hearing of the reveal. When I thought about it carefully though, I realised there was a big difference between the sort of series spoiling farce we saw in dragon age 2 compared to a potential Baldur's Gate sequel. Essentially, Baldur's Gate (1, 2, ToB) form a closed and complete collection in themselves, following our Bhaalspawn from meagre beginnings to godhood. That story is over, and the ending was very satisfactory and clean cut. If a bad 'sequel' (by which I probably mean spinoff with only a weak plot connection, aka The Black Hound) was produced, I could simply ignore the bad sequel and enjoy the original games unbothered. This is much easier to do than with DA2, where Bioware promised so much (particularly - a return to something 'closer to' the 'old-school mechanics') with DA1, and left the general story (of the Blight) somewhat unclearly conquered, was expected to be elaborated on (in a sequel), but was never properly succeeded. In this latter case, the sequel forms part of the greater saga, and its poor quality pulls down the saga as a whole. On the other hand, a BG3 would probably be a sidestory or addendum in the locality of the city of Baldur's Gate (much like NWN and NWN2 were based about NWN, but were closed stories in themselves). At least it would be something new, and offered a new story, characters and world to discover. You note that BG3 might bring BG to an unhappy end, but the truth (as I see it) is that BG 'proper' finished with ToB. This is my fault for not clarifying my expected nature of a potential BG3 before.

A remake of BG1 and 2, on the other hand, while pleasant enough (if purely cosmetic. I would decry any attempt at 'simplification') simply wouldn't excite me. I might play them if I got around to it, but when I'm perfectly satisfied with the originals (even without the mods - we're not talking about a wireframe Wizardry to Llylgamyn Saga sort of leap) it simply isn't something I like to think I got 'into a buzz' about. Call that the fear of disappointment.

What would be useful to know is the kind of resources, financial and temporal that are avaliable to Beamdog, as well as the level of expertise and ambition

Agreed. Also, is this a Beamdog exclusive project, or is it working with a team of dedicated developers? I wonder how big the budget was when building BG2? I imagine the costs don't spiral into the same sizes as are seen in so called 'AAA' games nowadays (which I maintain are AAA only in the sense that Hollywood is considered 'quality'). Obsidian has spoken a number of times about creating low budget infinity engine games (because these do not require the cinematography, full voice acting and engine work that a DA-like would) along the lines of Icewind Dale (which, although a bit hacky-slashy, were still wonderful games, the like of which has been forgotten). I would be excited to see a new low budget infinity engine game that was sufficiently full of character (through low budget descriptive text etc.).

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #22

I agree with your point fax_ and I don't think our opinions are mutually exclusive. The Blackhound story does seem significantly detached from the main Baldur's Gate line. The only question I would raise then is, why call it Baldur's Gate? It still annoys me that the 'Baldur's Gate' name was used for Dark Alliance.

I always thought it would be interesting to carry on from where ToB ended, assuming the more grandiose path was chosen. It would be an incredible RPG experience to take it up from godhood, and I could imagine a Planescape esq experience. If I was at the drawing board that would be something I would consider, in which case I would be committing the cardinal sin of re-opening that saga!

Incidentally, if IE games can be made cheaply and there is a will to make them, I would love to see more. I've always thought it strange that the number of IE style games is so limited.

Trentatar2

Trent O

User Rank

163

about 1 year #23

Wow. Very insightful posts guys. We can't really go into what we are up to yet, but soon enough we'll open up the gates. All I really can say is we think very highly of Baldur's Gate and we talk daily of how to meet and exceed your expectations.

Best,
-Trent

No_avatar_small

Ulrox

User Rank

22

about 1 year #24

Well Trent, Chris Avellone believes in you guys. He just wrote on his blog :"I'm expecting exciting things on other fronts from Baldur's Gate (Kickstarter or no) and Wasteland 2 pretty soon, so looking forward to that."

:)

Drizzt_dourden

norolim

User Rank

35

about 1 year #25

Of course. A kickstarter Baldur's Gate project. Somehow, it didn't come to my mind, when thinking about what this new mysterious BG fuss could be. But it seems plausible, especially after Double Fine. I'd say, this is the second most likely option, right behind a iOS port. And way more exciting. With kickstarter funding, even a relatively small company like Beamdog could attempt to create a quality sequel, spin-off or a new game in the vein of Baldur's Gate series. If that is what you are secretly planning with your team Trent, you've already got my money...all of it!

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #26

Could someone explain a bit more about 'kickstarter funding'? Presumably this is an investment made by a larger company into a smaller one to develop a project, but is there more to it?

Drizzt_dourden

norolim

User Rank

35

about 1 year #27

Could someone explain a bit more about 'kickstarter funding'? Presumably this is an investment made by a larger company into a smaller one to develop a project, but is there more to it?

Not really. Kickstarter is an on-line service used by game developers to ask fans to fund the development of their games in return for early access to alpha/beta versions, some other goodies and of course a copy of the game once released. It has seen a lot of publicity after 2 Player Productions raised over $2 million for the development of their game called Double Fine Adventure

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #28

Ah I see, I would definately be putting some money in, as long as they take it in the right direction.

No_avatar_small

Ioannis

User Rank

2

about 1 year #29

Me too, Baldur's Gate is my favorite cRPG and the greatest fun ever, far beyond DAO 1+2 or any other imitator!
What I would suggest Tron 0 is to make a HD version of BG 1+2+all expansions first adapted to the specifications and capabilities of modern computers just like the boys and girls in Baldurs Gate II Redux have.
I truly believe that the impact (and thus income return) from especially new RPG players would lead immediately to the serious thinking of a third installment in the series.
Best wishes to your efforts regards, Ioannis.

No_avatar_small

HeroicSpur

User Rank

192

about 1 year #30

Assuming that there plan is to remake BG, I would say the priority should be on improving the gameplay and adding more content, and then enhancing the graphics.

Firstly, I don't think it's outlandish to assume that converting the whole game to a fully 3D graphics engine would consume a vast of time and resources. The concern is then how much time and effort is left to expand the game.

If the only real 'enhancement' is going to a 3D graphics engine then I would say you need to bear the following things in mind:

Pluses:
+It will appeal more to modern gamers and thus might sell better
+Everyone will be able to enjoy a classic in a much more aesthetically pleasing environment

Cons:
-BG and BG2 are defined by the infinity engine, even though it's dated, many BG'ers would feel it embodied the game, and would rebel against a full 3D'ing and would prefer that the IE be sharpened up (better/more character sprites, spell effects etc)
-RPGs following the BG series sacrified a lot of gameplay for their graphics
-In some ways the environments and locations in BG2 look better than modern RPGs
-Graphics dont make a game, look at Magicka, or Trine, or even Minecraft
-Focussing on graphics may lose some of the BG Hardcore, and fans may not see reason to go back with just graphical enhancements

Of course if the game can be made so it looks truly beautiful, sacrifices none of the gameplay or content and adds plenty more, I don't think too many people will be complaining :)

« Previous 1 3 4 5 6 7

Details

Similar threads

Copyright 2011 BeamDog | Designed by lift