Andrea:
Spacebar pause is something every single RPG and RTS in existence should have.
lol Yeah, HeroicSpur! How dare you suggest that we abandon the Spacebar Pause, you cruel Bhaalspawn, you! hehe I believe though that he was suggesting it facetiously simply to provide a joking counterexample to caruga's "make it more difficult by reducing my options" suggestion...
On that subject I side with HeroicSpur. "TAB" is a great convenience tool, something that anyone without 20/20 vision can greatly appreciate. What possible enjoyment can one get from pixel-hunting? But then, maybe caruga does get enjoyment from it... and in that case, by all means, don't use TAB! Easy solutions... And really, it isn't hard to understand why "if you don't like it, don't use it" works when it's an option.
And caruga's example of not using healing potions in "Tomb Raider" doesn't demonstrate caruga's point, but undermines it. Quite the contrary: he voluntarily didn't use them. The game didn't force him to go without them. So for someone finding more depth in a game by struggling harder to survive and upping the standards of an acceptable victory, that option existed... and for those who want to slurp their way to easier survival, they have that option as well. All win.
I finally switched to Nightmare for DAO and tried the Dalish origin, having to battle nasty spiders and the ruins bear thingy... I did it over and over trying to avoid using healing poultices... because that's me- though ultimately I didn't, resorting to using 2 through the entire ruins. And yet the option remains for people to breeze it on Easy and Normal "difficulty" level, or manage handily on Hard as I have before. (Or not use Pause during the ordeal... hehe) But at no point was I forced to play Nightmare or given only 2 healing poutlices to survive with... which sort of makes my victory that much more enjoyable: I opted for harder and prevailed. (Not to mention I let only my own character fight...)
BG itself has a relatively limited supply of healing potions (not to mention Speed and Invisibility potions which are scarce, best-if-rationed items), even if you steal and buy as much as you can in the early Chapter 1. So BG already makes difficulty challenging, requiring you to be tactical. However... hunting for a 5-pixel hiding spot in 1000s isn't a challenge, isn't a difficulty, isn't a win: it's a tedious bother, particularly for those of us who generally know where it is already and aren't going to be "roleplaying" a search for pixels. Sure- keep it a hidden spot, but the TAB convenience tool should be available for those of us who enjoy the less laborious game experiences more where you have to think, not just scan...
That said, I could go for Aosaw's idea of them being unlocked by a Tavern Rumor about a diamond in a tree or a Fire Resist Ring somewhere in the rock face in the south (ok, HeroicSpur's general idea :-P), and/ or making finding it a matter of a thief with higher trap finding or an elf discovering it like discovering a secret door... But then they'd no longer be easter eggs, would they? They'd be quests/ secret doors... and BG would no longer be the same... I'd be just fine with that- would quite enjoy it actually- but then what fun free stuff would remain available? Why exclude the multitude of "Tomb Raider healing potion imbibers" who already play BG happy that they know that secret easter egg info going in to it...? BG has plenty of misery to offer as counterbalance...
caruga...
Anyone think their 'hands-off' approach on the existing content is the right way to go?
I don't. But then again I have mixed feelings about it. I feel a little like the Who wondering about Uncle Ernie allowed to "fiddle about" with BG, even if "all" they do is add new content and not change the existing content. After all, I can't seem to find a single Beamdog title that even interests me, much less comes close to one of the "canon" cRPGs out there. The only thing that keeps me tentatively contented is the devs' BG background and their experience in game creation, plus some idiosyncratic and anecdotal tidbits I've picked up from Twitter and elsewhere. Still, I wish we had more of a sense of what they were doing and why they're doing it.
The whole "pipeline approval" thingy remains an enigma, and there's been scant clarification on it, so it's entirely possible that Bioware and Atari (and whichever umpteen other approvers are required) simply won't let them touch the original areas and won't even let them inform us of that restriction... or the pipeline may just be a convenience tool to avoid doing such extensive reworking of BG- no way to know for certain for those not an insider.
I also agree with HeroicSpur on "achievements" worked into the game. There was an early OsterTweet that was favorable to "looking into them," I believe. Although I do see the appeal for a game like DAO of having them (since I'd never bother to learn a skill as ultimately ineffectual as DAO's Whirlwind otherwise...) I find it distasteful applied to BG's gameplay. Achievements are a very metagamed, mechanics-oriented approach over a story and role-play approach- i.e., not really BG's strong point... Long-term interest in BG would be better based on improving its options, content, gameplay, and accessibility- and leaving it at that- than on Completing Chapter 4 Without Dying! Defeated Kahrk on Insane! Learned All Divination Spells! Endured Noober! Yeah... just sounds like lots of hyped score-based stupid applied to BG...
"Just did Durlag's, and now I'm a 450pt BGer! Woo-hoo!"
"But did you like the story of Durlag's with the whole betrayal v paranoia part, the sinister but sad element? Great dungeon crawl, no?"
"Of course! I got the 'Completed Durlag's Before Level 6 Achievement' at the same time as the 'Durlag Dungeoneer Achievement!' Plus I got the 'Killed 10 Wyverns Achievement' down there too!"
"Uh... yeah, not what I meant..."
As to Herokon's isometric graphics, it looks very good to me, lots to like... but not BG- not in appearance, not in character. One thing BG3 really ought to do is emulate BG1 & 2- providing continuity as such- rather than veer off completely- at least if it's going to be a BG3 rather than a Herokon3. Can't recall who mentioned this, but I too hope the new BG1 areas aren't jarringly different or Herokon-like so that we have to cross a BG-world quarantine checkpoint to be there, having to leave our BG at the door before entering. I still wince whenever arriving to the odd, flat orange-green turf in Ulgoth's Beard that feels little like the rest of BG...