Don't get me wrong - I'm looking forward to any improvements, additions, fixes, new content, new npc's, chapters etc as the next person.
I'm pretty positive I'll be purchasing at least 1 copy for each PC and iPad on release day - probably 2 copies of each.
Anything after the first purchase though will depend on price and gameplay improvements - even more-so for the titles that come after BG.
Even more-so again for the potential new fans - those who haven't got the nostalgia and draw to the game that us "old-timers" have. Let's face it - the spit and polish given to the front end will be what gives any chance of drawing them in, not the changes to the original game(s).
Hell - for under $10 I got the 5 game pack the other week that included all the I.E. games and TOEE. About half an hour after it had finished downloading I'd chucked in my mods and was off causing havoc in Candlekeep. It did still look and play like a 10 year old game though.
The hand drawn area graphics were still as pretty as they'd ever been. The story, party, quests, etc - basically the underlying game - was still as great as ever.
What made it "old and clunky" so to speak were (from where I can tell) more in the realm of the game engine, controls and UI, rather than anything fundamental about the game itself.
Thus why I'm more interested in hearing about the improvements made to the Infinity Engine itself.
Those are the improvements and enhancements that will carry on through to IWD & PS:T, more than a list of game fixes and mods that we want added to the BG games.
For me - the exact game I have now on my PC (once modded), but with proper screen resolution support (zooming in/out a bit so 1920x1080 isn't like guiding ants round the screen), updated character models that don't look like something from 8-bit days, better scroll wheel usage in inventories/spellbooks etc. Those are the things that would get me excited for not only BG:EE, but the rest of the games as well as the sniff we can get for a BG3 (if it was to be on the same engine).