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Beamdog at PAX East: The Details!

Beamdog at PAX East: The Details!

March 22 2019 in ,

The team is headed to Boston this week for PAX East 2019! We’re super excited to meet gamers, devs & fans— and to show off our console demo of Baldur’s Gate: Enhanced Edition.

Read on for details on our PAX schedule.

The Booth: March 28 - March 31

Beamdog will be set up at the Skybound Games booth #12178. Alongside the console demo of Baldur’s Gate: Enhanced Edition, you can check out these other fantastic games: Gang Beasts, Skullgirls, Death’s Gambit, and The Walking Dead – Final Season.

The Demo:

Stop by the booth and you’ll be one of the very first to play Baldur’s Gate: Enhanced Edition on the Nintendo Switch & the Playstation 4. You’ll also get a sneak-peek of the Dice, Camera, Action! voice & portrait pack.

We can’t wait for you to try this classic D&D game on console!

Panels

Thursday, March 28

Eurogamer 20th Anniversary Celebrations:

The Best Games of the Last 20 Years

Panelists: Trent Oster [Beamdog CEO], Johnny Chiodini [Video Team, Eurogamer], Aoife Wilson [Video Team, Eurogamer], Special Guests

Time: 2:30 - 3:30 pm

Location: Dragonfly Theatre

Details: Eurogamer turns 20 this year, and to celebrate we’re coming to PAX East to figure out what the best games of the last 20 years are. Eurogamer hosts Johnny Chiodini and Aoife Wilson will be joined by a panel of special guests, each of whom will make a case for their favourite game released since 1999 - and we’ll need YOUR help deciding which of these is the best of the best!

Friday, March 29

How Publishers Find Mentor and Promote Indie Games

Panelists: Trent Oster [Beamdog CEO], Ian Howe [Skybound CEO]

Time: 12 - 1 pm

Location: Dragonfly Theatre

Details: An uncountable number of games are released every year across a bevy of platforms. That doesn’t include early access titles and games-as-a-service which have disrupted the traditional release cycle. In this era of game development, there has never been more opportunity for developers and publishers nor has there been as much competition. What do indie developers need to do to stand out? What do publishers look for in these games? Once they find each other how do publishers help the developers? Find out the answers to these questions and more from representatives of Skybound Games, Beamdog and others.