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Patch 2.6 Launches Today!

Patch 2.6 Launches Today!

April 1 2021 in ,

We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions on Steam, GOG, and the Beamdog Store (tablet/mobile updates coming soon).

This 🐲massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!

🙏Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!

  • Note: Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!

Check out full patch details below...


  1. Patch Highlights
  2. Known Issues
  3. Updates | All Games
  4. Updates | Baldur's Gate: Enhanced Edition
  5. Updates | Baldur's Gate II: Enhanced Edition
  6. Updates | Icewind Dale: Enhanced Edition

Patch Highlights

  • Upgrade to 64-Bit | A much needed upgrade for modern machines— this improves system compatibility
  • 7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
  • 11 New Character Portraits | New character portraits to customize your hero’s look
  • Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
  • Improved Pathfinding | Smoother party movement and navigation
  • New Localizations |
    • Baldur’s Gate II: Enhanced Edition | Added French text localization (beta)
    • Baldur’s Gate: Siege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
    • Icewind Dale: Enhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations

Attention! Known Issues

  • New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
  • Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
  • OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenAL— the installer "oalinst.exe" can be found in the root of the game install folder.
  • Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
  • French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
  • Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place
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Updates | All Games

Upgrade to 64-bit

This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.

New Character Options

  • 11 New Character Portraits | New character portraits to customize your hero’s look
  • 7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
    • Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
    • CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!

Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)

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Multiplayer Improvements

  • Area Names | Area names now display correctly on multiplayer saves
  • Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
  • Chat Hotkey | Added a hotkey for multiplayer chat: hit “T” to open the chat
  • Crash Fixes | Fixed several multiplayer crashes
  • Client Connection | Fixed a few conditions preventing client connection
  • Error Handling | Improved internal error handling
  • Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
  • New Characters | New characters joining multiplayer sessions no longer receive default equipment
  • Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
  • Time Played | Fixed error in multiplayer time played information
  • Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets

General Fixes

  • Character Imports | Advanced AI now loads correctly with character imports
  • German Font | Fixed German text font size in menu for character voice selection
  • Item Comparison | You can now disable item comparison
  • Map | Fixed visual issues in map area backgrounds
  • Text Input | You no longer need to click before typing in text inputs— the cursor will remain active

Abilities, Spells & Magic

  • Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
  • Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand
  • Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
  • Detect Illusion | Corrected the casting range on Detect Illusion
  • Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
  • Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
  • Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
  • Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
  • Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
  • Club Proficiency | Club proficiency now displays correctly on character records
  • Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
  • Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
  • Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
  • Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
  • Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
  • Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
  • Hit Dice | Spells affecting creatures based on their hit dice now work as expected
  • HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
  • Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
  • Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
  • Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance
  • Melf's Minute Meteors | Updated damage type from piercing to missile
  • Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
  • Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
  • Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
  • Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
  • Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
  • Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
  • Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
  • Projectile Speeds | Updated projectile speeds so they are more consistent
  • Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
  • Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
  • Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
  • Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
  • Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
  • Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
  • Regeneration | Updated Regeneration status icon used on portraits
  • Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
  • Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
  • Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range
  • Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors
  • Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
  • Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
  • Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
  • Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
  • Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
  • Spell Target Glow | Creatures targeted by spells now glow consistently
  • Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
  • Spirit Armor | Spirit Armor saving throws now work as expected
  • Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
  • Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio
  • Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections

Modding

  • Missiles | Corrected a handful of labelling inconsistencies for missile ids
  • Missiles | MISSILE.ids now accurately label projectiles
  • SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions

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Updates | Baldur’s Gate: Enhanced Edition

New Localizations for Siege of Dragonspear DLC

  • Added French (beta), Italian, German, Ukrainian and Polish text localizations
  • Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!

Abilities, Spells & Magic

  • Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
  • Chant | Detrimental effects play graphics and sound on opponents
  • Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
  • Confusion | Confusion no longer causes Sarevok to become invincible
  • Darkness 15’ Radius | Darkness 15’ Radius' visual effects now blend to make it appear more realistic
  • Death Ward | Death Ward now blocks the special version of Power Word: Kill used by the Death Knight
  • Ethereal Retribution | The effect message for Ethereal Retribution now displays as expected
  • False Dawn | Updated graphical effects of False Dawn to match its listed description more closely
  • Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune
  • Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the caster’s level
  • Level Drain | Reported levels and actual levels drained now align correctly
  • Otiluke’s Resilient Sphere | Aligned school of magic for Otiluke’s Resilient Sphere parent and child spells
  • Polymorph | Corrected icon and damage for Brown Bear Polymorph
  • Polymorph Self | Casting Polymorph Self into a brown bear no longer causes crash if a record screen is open
  • Summon Monsters | Monsters summoned via wand will now behave the same as those summoned directly via spell
  • Tiax | Fixed an issue where Tiax would sometimes fail to search for traps when the option was selected

Achievements

  • Water, Water Everywhere | When flooding the mines at Cloakwood, you will now receive the 'Water, Water Everywhere' achievement if you open the plug via dialogue with the miner.
  • Fisherman’s Foe | Fixed an issue in Tenya's area that prevented the 'Fishermans Foe' achievement from being awarded.

Adventuring

  • Adoy’s Enclave | Added experience reward when killing Magreb and completing Adoy’s Enclave quest
  • Adoy’s Enclave | Adoy's Enclave is now accessible from the Gullykin to its north on the world map.
  • Adoy’s Enclave | Fixed an issue where nearby goblins would sometimes attack and kill the bear in Adoy's Enclave
  • Bassilus | Bassilus’ skeletons now correctly attack along with Bassilus when players choose any of the hostile dialogue options
  • Black Pits | Splitting slimes in the Black Pits can no longer kill the party in Story Mode
  • Black Pits | When replaying the Black Pits battle with Llyrk (Tier 1, Battle 3), his Crumbling Skeletons will no longer die immediately
  • Beregost | Fixed a bug preventing players from entering a home near the Red Sheaf in Beregost.
  • Doppelgangers | Doppelgangers at the Seven Suns no longer lose their loot when transforming out of their human disguises
  • Doppelgangers | Aldeth now recognizes when you have completed the quest to clear out the doppelgangers at Merchant’s League
  • Dorn | Dorn is no longer too easily killed when you meet him in his initial ambush
  • Dorn | When approaching Kryll, Dorn will no longer jump to a new position before initiating dialogue
  • Dradeel | Dradeel should now remain dead if you kill him in his hut, and will no longer turn up later as you try to escape the island.
  • Drizzt | Fixed an issue where players could stand close enough to activate gnolls attacking Drizzt without activating Drizzt to fight back
  • Drizzt | Drizzt will now properly acknowledge the player's help in the gnoll ambush
  • Ducal Palace | The entrance to the Ducal Palace is now only available once the bars are open
  • Durlag’s Tower | A handful of traps in Durlag's Tower and the Dark Moon temple are no longer flagged as already discovered
  • Durlag’s Tower | Fixed an issue in the basement of Durlag’s Tower where killing the initial fission slime prematurely sent the party to the chessboard
  • Dynaheir | Dynaheir no longer comments on Edwin’s death if he is killed before you meet her
  • Elfsong Tavern | In Chapter 7 in the Elfsong Tavern, Husam no longer appears and disappears repeatedly
  • Nashkel | Fixed an issue where killing Brage would not result in his body being dropped, which prevented players from being able to collect his bounty in Nashkel
  • Mutamin | Fixed an issue occurring when Mutamin is hidden: one of his basilisks could be attacked and killed without turning hostile and fighting back
  • Prism | If you complete the Prism quest before talking to Oublek, he will no longer list Prism as an outstanding bounty
  • Ramazith | Ramazith now returns inside if he finds himself coaxed outside his home during the completion of his quest
  • Rasaad | The female monk in Rasaad’s quest no longer uses a male avatar and some male sounds
  • Rasaad | Fixed an issue during Rasaad's quest where the party will encounter Gamaz but not 'officially' kill Gamaz, so he would never be added to the party stats (such as the 'most powerful vanquished')
  • Scar | Reworked Scar’s rewards for completing the investigation into the Seven Suns
  • Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected
  • Tazok | If you join the bandits with Kivan in your party, you will no longer get trapped in a loop if you choose to attack Tazok in the Bandit Camp
  • Tenya | Reworked Tenya’s rewards for returning her bowl
  • Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.
  • Waukeen’s Promenade | Fixed a crash when checking area background in Waukeen's Promenade

Items

  • Arrows | In Chapter 6, Arkanis and Deder now carry normal arrows, not special arrows
  • Baeloth’s Ring | Fixed message displayed when clicking Baeloth’s non-removable ring in his inventory; message now correctly reads “This item cannot be removed”
  • Blinding Powder | Removed redundant combat feedback when using Blinding Powder
  • Dwarven Runestones | Multiple copies of dwarven runestones can no longer be pickpocketed from Ike
  • Eldoth’s Poison | Eldoth’s Poison Arrows no longer do 50% more damage than expected
  • Elemental Bullets | Elemental Bullets of Fire, Ice and Electricity now use unique icons to distinguish them from other bullets
  • Elemental Bullets | Increased the price of elemental darts due to their higher damage potential over +1 darts
  • Rilsa’s Ring | Added Rilsa’s Ring item description
  • Shield of the Falling Stars | Multiple copies of the unique item Shield of the Falling Stars can no longer be looted from Varci

Journal Entries

  • Dorn | Failing to discover Gorion’s letter in Candlekeep no longer prevents the journal entry for Dorn’s quest from closing; the entry now closes with the death of Simmeon
  • Melicamp | Melicamp’s journal entries are now filed together under one header, rather than separate quests
  • Kagain | Interrupting Kagain’s dialogue when he finally sees the destroyed caravan no longer causes the journal entry to remain open
  • Rasaad | Several notes from Rasaad's side quest are now flagged as critical so they will no longer disappear from ground piles and prevent the completion of the quest
  • Rising Tensions with Amn | The journal entries filed under 'Rising Tensions with Amn' now close as expected once you complete Chapter 4 and discover the true source of the conflict
  • Tandem in Extremis | The “Tandem in Extremis” journal entry will now close when you meet Winski at the end of the Thieves Maze, rather than remaining open.
  • Tazok and the Bandits | Informational journal entries for “Tazok and the Bandits” journal entries now appear in the Info section of the journal, rather than the quest section

Display, Dialogue & Audio

  • Adoy’s Enclave | Added the missing footstep sounds in Adoy’s Enclave and Dark Moon Temple
  • Ambush Cutscene | Cutscene of Gorion’s ambush now correctly shows the player’s familiar fleeing along with the player
  • Baldur’s Gate Creatures | Some hidden creatures in the City of Baldur’s Gate in Chapter 7 no longer display a string of code when they disappear
  • Baeloth | Fixed an issue where Baeloth’s dialogue after the Margarine of Evil fight could interrupt the party’s return from the arena, breaking the campaign
  • Bruel | Bruel’s retort now displays correctly
  • Dialogue Choices | Dialogue choices now display correctly, without cutting off longer text blocks
  • Gandlor | Removed superfluous dialogue option causing conversation with Gandlor to repeat
  • Fog of War | Fog of War and map features now reset as expected when players reenter the area where Dorn gets ambushed
  • Inn Screens | Inn screens now display properly in the center of the screen
  • Iron Throne | Fixed missing weather on the Iron Throne roof
  • Neera | Fixed an issue where Neera starts her post-fight dialogue despite remaining enemies
  • Play Button | Corrected code for the “Play” button when choosing a character voice
  • Thieving Message | When caught thieving, the message “Someone has noticed you! You hear the guards being summoned” will now only appear when guards are actually summoned
  • Russian TLK Table | Added Russian Female TLK table to resolve some grammatical issues
  • Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
  • Waylay Areas | Fixed missing combat music in many waylay areas

General

  • Fixed crash when attempting to load after idling

Modding

  • Aec’Letec’s Death Gaze | Fixed an issue where if the player mods the game to allow the protagonist to die, the game would still end if Player1 is turned into a ghast via Aec'Letec's death gaze

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Updates | Baldur’s Gate II: Enhanced Edition

New Localizations

  • Added French (beta) text localization
  • Note: We consider the new French text localization to be a beta release. We welcome feedback from the community!

Abilities, Spells & Magic

  • Black Blade of Disaster | Fixed an issue where after casting Black Blade of Disaster, the record screen would not update your player stats until you made an attack
  • Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
  • Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
  • Chant | Detrimental effects play graphics and sound on opponents
  • False Dawn | Updated graphical effects of False Dawn to match its listed description more closely
  • Implosion | Implosion will no longer bypass Hold Protections inappropriately
  • Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the caster’s level
  • Level Drain | Reported levels and actual levels drained now align correctly
  • Otiluke’s Resilient Sphere | Allies no longer need to roll saving throws or magic resistance checks
  • Polymorph | Corrected icon and damage for Brown Bear Polymorph
  • Spell Shield | If Spell Shield is active you are no longer blocked from receiving a discharged copy of the Rift Device

Achievements

  • Absolute Power | Fixed an issue where the ‘Absolute Power’ achievement would sometimes not fire as it was tied to Nalia’s rejoining dialogue; Nalia could sometimes use her generic rejoining dialogue instead of the one specifically for the completion of this quest

Adventuring

  • Dorn | If you kill Dorn in the Temple district, he will no longer respawn after you gain more experience
  • Mairyn | Mairyn now remains to deliver quest dialogue instead of teleporting away and causing the ranger stronghold quests to stall
  • Radiant Heart | The entrance to the Radiant Heart is no longer on impassable terrain.
  • Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected
  • Story Mode | The crushing trap in the Spellhold Maze no longer kills characters in Story Mode
  • Suldanessellar | If loading from a Suldanessellar auto-save the chapter number will no longer get bumped to Chapter 8
  • Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.
  • Waukeen’s Promenade | Fixed a crash when checking area background in Waukeen's Promenade
  • Wild Forest and Watcher’s Keep | You can now use links to travel directly between the Wild Forest and Watcher’s Keep
  • Windspear Hills | You can no longer walk too far around the rock to access the small hidden cache container at the entrance to the Windspear Hills

Display, Dialogue & Audio

  • Black Pits II | A visible barrier has been added to the Black Pits II when you approach the forbidden area
  • Black Pits II | Adjusted the camera angle to fix some Black Pits II cutscenes that had some action happening offscreen
  • De’Arnise Keep | Removed an info trigger in the de’Arnise Keep basement
  • Jaheira | If Jaheira is removed from the party when she is cursed by Baron Ployer, she now uses the right rejoining dialogue if you finished the quest without killing Ployer.
  • Salamanders | Fire and Frost Salamanders now have correct race/class values set
  • Sahuagin City | Prevented double text strings from sometimes displaying when clicking on the exit from the Sahuagin City to the Underdark.
  • Sharran Guard Ovidiu | Sharran Guard Ovidiu can no longer be killed during the cutscene (e.g. with thief traps), leaving the game softlocked
  • Shadow Temple | The Shadow Dragon encountered in the Shadow Temple and its breath weapon now appear shadow-like
  • Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
  • Spiders | Spiders have been updated with coloring from Baldur’s Gate
  • Throne of Bhaal | Yxtrazzal can no longer be killed during the cutscene in Throne of Bhaal (e.g. with thief traps), leaving the game softlocked
  • Throne of Bhaal | When being ambushed in Throne of Bhaal, the party will no longer be moved into the area incompletely, causing the cutscene to hang
  • Ust Natha Bar | Prevented a superfluous icon to appear in some game modes in Ust Natha Bar

Items

  • Black Pits II | Removed duplicate gear from the arena floor when initiating the Black Pits II finale
  • Bolts | Bolts +4 now give the proper +4 bonus instead of +3
  • Bolts | Before being identified, Kuo-Toan and Paralytic Bolts now use the proper descriptions
  • Potion of Clairvoyance | The potion now correctly acts as a 10 round duration Detect Invisibility, rather than True Sight
  • Wand of Glitterdust | Effects of the wand now match the spell of the same name
  • Winch in Firkraag’s Lair | Fixed the granting of multiple unique items from the winch in Firkraag’s Lair
  • Shrouds of the Unproven | Fixed the granting of multiple Shrouds of the Unproven from Rabi’ah

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Updates | Icewind Dale: Enhanced Edition

New Text Localizations

  • Added Brazilian Portuguese text localization
  • Added Chinese (Simplified) text localization

Achievements

  • Final Achievement | The final achievement will be properly awarded upon defeating Belhifet

Items

  • The Eye of the Sword | The Eye of the Sword can no longer be dissipated by the damage from berserker rage
  • Missiles | Corrected a handful of labelling inconsistencies for missile ids
  • Wand of the Heavens | Wand of the Heavens can now target a location instead of forcing you to target a creature
  • Wand of Ice | Wand of Ice now affects a single target

Display, Dialogue & Audio

  • Arundel’s Home | Fixed some flickering when entering Arundel’s home during the cutscene
  • The Great Forge | When first entering the Great Forge, the message about the freezing cold will now display as general informative text and not as if it’s coming from a party member

Adventuring

  • Dragon’s Eye | Fixed the icon on one of the chests in the bottom level of Dragon’s Eye which was using a body icon instead of a chest
  • Tiers of the Dead | The correct cursor now displays on the info regions in the Tiers of the Dead
  • Order of the Kraken Mansion | The correct cursor now displays on the info regions in the garden and second floor of the Order of the Kraken Mansion
  • Familiars | Familiars no longer block progression of the game if they are sent up the eastern stairs in Anauroch Castle
  • Ilmadia’s Area | One of the giants in Ilmadia’s area should turn hostile when provoked via dialogue
  • Severed Hand | Added “outdoors” and “day/night” flags to some areas
  • Temple of the Forgotten God | The multiplayer chat box no longer blocks the transition area to the third level in the Temple of the Forgotten God

Spells | Audio & Visual Effects

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Hundreds of Spell Effects were refreshed or restored! Some spells used effects from the Baldur’s Gate enhanced edition series. We reviewed every spell in Icewind Dale: Enhanced Edition to make sure the effects match the classic style of Icewind Dale.

  • Refreshed Visuals | Spells updated to use Icewind Dale style visuals: Acid Storm, Cloudkill, Death Fog, Death Ward, Fireball (and Fireball Projectiles), Flameblade, Ghoul Touch, Greater Restoration, Lesser Restoration, Negative Plane Protection, Otiluke’s Freezing Sphere, Shield of the Archons, and Stinking Cloud
  • Refreshed Audio | Spells updated to use Icewind Dale style audio: Barkskin, Chromatic Orb, Defensive Harmony, Protection from Evil, and Magic Resistance
  • Restored Visuals | Spells restored to original effects from Icewind Dale: Cause Wounds (all variants), Confusion, Chaos Spells, Cure Medium Wounds, Fire Seeds, Flame Blade, Rigid Thinking, Sunfire, and Soul Eater
  • Restored Audio | Spells restored to original effects from Icewind Dale: Strength
  • Restored Target Glow | Restored slight glow surrounding spell targets from original Icewind Dale: All Spells
  • Missing Magic Effects | Spells that lacked audio or visual effects now play them: Animal Rage, Blood Rage, Cat’s Grace, Detect Evil, Darts of Bone, Emotion: Courage, Emotion: Hope, Iron Body: Trollish Fortitude, Moonblade, Mordenkainen’s Sword, Physical Mirror, and Vocalize
  • Status Icons | Additional portrait icons have been added and applied to spells as appropriate
  • Summoning Effects | Summoning effects now use Icewind Dale style graphics and audio

Abilities, Spells & Magic

  • Animal Rage | Animal Rage can now only be cast on allies
  • Antimagic Shell | Casting Antimagic Shell no longer produces lines of redundant feedback
  • Antimagic Shell | Antimagic Shell now properly checks whether deafness and blindness can be dispelled
  • Beltyn’s Burning Blood | Saving throws against Beltyn’s Burning Blood are now rolled once per round as per the spell description
  • Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
  • Cloak of Fear | Aligned School of Magic for Cloak of Fear’s parent and child spells
  • Comet | Fixed the Comet spell to allow for projectile support
  • Contagion | Contagion no longer bypasses magic resistance
  • Contingency | Fixed issue where Contingency spells could not be removed
  • Death Fog | Aligned School of Magic for Death Fog’s parent and child spells
  • Death Ward | Death Ward now covers all instant-death spells, as expected
  • Death Ward | Death Ward visuals have been updated to better suit the style of Icewind Dale
  • Detect Invisibility | Detect Invisibility will now interact with magic resistance and spell protections correctly
  • Divine Spellcasting | Miscast Magic will now affect divine spellcasting
  • Invisibility Purge | Invisibility Purge will now interact with magic resistance and spell protections correctly
  • Enchanted Weapon | Enchanted Weapon now behaves as it does in Baldur’s Gate: Enhanced Edition
  • Entangle | Visuals for Entangle are now more distinct and easier to see, while the audio is now quieter and less intrusive
  • Favor of Ilmater | Favor of Ilmater no longer plays its graphics on the caster when cast on an ineligible target
  • Flame Arrow | Flame Arrow will not play visuals and other effects when blocked by magic resistance
  • Free Action | Free Action no longer blocks Ghoul Touch if the caster is affected by Free Action
  • Golem Haste and Golem Slow | Haste and Slow cast by Golems no longer affect monks of level 5 or higher
  • Holy Power | After years of prayer and introspection, the Priests of Tempus are now receiving their innate Holy Power ability
  • Horror | Horror now plays the correct feedback message when cast on unnatural creatures, such as golems
  • Immunities | Fixed several spells so they no longer affect creatures who are supposed to be immune
  • Knock | Knock will no longer play its audio and visual cues when targeted on a creature
  • Lance of Disruption | The spell now uses a unique new projectile to differentiate it from Alicorn Lance, and the projectile travels a limited distance as stated in the description
  • Lich Touch | Lich Touch now properly paralyzes its targets.
  • Magic Missiles | Magic Missiles spell will now play their sounds and visuals when damaging a target, in spite of magic resistance
  • Magic Missiles | Magic Missiles cast via wands or other sources now use the same effects as the Magic Missile Spell
  • Mind Blank | Fixed casting and expiry times for Mind Blank
  • Mind Blank | Mind Blank now uses a custom portrait icon
  • Mordenkainen’s Force Missiles | Removed a small delay between Mordenkainen’s Force Missiles striking their target and then inflicting their secondary concussive damage
  • Otiluke’s Resilient Sphere | Aligned School of Magic for Otiluke’s Resilient Sphere’s parent and child spells
  • Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
  • Shroud of Flame | The spell now works as stated in the spell description and is fully contagious
  • Soul Eater | Aligned school of magic for Soul Eater’s parent and child spells
  • Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
  • Spiritual Wrath | You can now target Spiritual Wrath by selecting a location when casting
  • Spiritual Wrath | Spiritual Wrath now uses a unique new projectile and works as expected from the spell description
  • Thief Evasion | The Thief Evasion ability will now cover area-of-effect spells and abilities properly, such as Delayed Blast Fireball, Meteor Swarm, and Spike Stones
  • Vitriolic Sphere | Aligned School of Magic for Vitriolic Sphere’s parent and child spells
  • Vitriolic Sphere | Primary targets of Vitriolic Sphere will no longer take additional splash damage, as it is already reflected in the damage
  • Vitriolic Sphere | Saving throws for Vitriolic Sphere now work as expected
  • Wild Surges | Wild Surges now use Icewind Dale style visuals and sound effects

Modding

  • Comet | Fixed the Comet spell to allow for projectile support