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Patch #4 Notes: Axis & Allies 1942 Online

Patch #4 Notes: Axis & Allies 1942 Online

October 1 2019 in

Today we're dropping the fourth patch for Axis & Allies 1942 Online. Thanks to our community for sharing their great feedback as we continue through early access development!

There will be a brief outage from 10 - 11 a.m. PT on October 2, 2019 to implement the patch.

Read on for patch #4 details!

New Features and Improvements

  • Automated Landing of Fighters in Noncombat Move Phase
    • We've added a new button to the Phase Confirmation popup at the end of the Noncombat Move Phase which allows players the option to land any unlanded Fighters automatically. Choosing this option places any Fighters and/or Aircraft Carriers needed to land planes safely to move to the required zones / territories; any Fighters requiring a mobilized Aircraft Carrier will be moved to the necessary Sea Zone.
      • *Please note: these moves will not always be the most strategically optimal, but will help unblock any players who are confused about Fighter Landing requirements.
  • Windowed Mode and Automatic Screen Resolution Sizing
    • We’ve implemented the ability to set the window size of Axis & Allies 1942 Online when in Windowed mode to specific 16:9 resolutions (1280x720 - 3180x2160). This should provide a much better game play experience for those looking to play in Windowed mode or on a non 16:9 aspect ratio monitor (Ultrawide).
      • *Please note: this feature is only available when playing in Windowed Mode.
    • Axis & Allies 1942 Online should also remember your last screen position in Windowed Mode when the application is shut down.
  • Improved Error Handling and Bug Submitting
    • We’ve improved our automatic bug submission with some new features that will help us track down issues faster. Players now have the option to include their PC specs and a screenshot of the game when submitting a ticket within the game.
  • Changing Commander Names and Emails
    • Players can now change their Commander Names and Emails associated with their accounts from within the game. No more separate Service Desk tickets! Both fields can only be changed once every 24 hours, and emails will now need to be verified on account signup and email change. If you are unable to verify your email due to a typo, we will still be accepting Service Desk tickets to manually reset an associated email account. Please note that players will not receive any email notifications until they have verified their email account after signup or changing their email. Existing customers who do not change their email will be unaffected.
  • Map Note Tip Text
    • We’ve added some additional tips to the Map notes panel that explain how to leave a Map Note, and how to guide any Computer teammates by using Map Notes to tell them what to aim for!

Rules Implementation

  • Automated Stranded Fighter Landing/Crashing
    • We have implemented the automatic landing and/or crashing of stranded Fighters in the ocean when their accompanying Aircraft Carrier has been destroyed while defending during the Combat Phase. Fighters will now seek out a valid landing zone within 1 space of the current region (prioritizing Aircraft Carriers over territories). If there are no valid landing zones, the Fighter(s) will crash into the ocean, and the event will be logged in the War Diary.
      • This brings the game closer to the Axis & Allies 1942 Second Edition rules-as-written: "Stranded defending fighters also land during this phase [non-combat move]. These are carrier fighters whose aircraft carrier has been destroyed in combat or fighter interceptors whose original territory is now under enemy control. These fighters are allowed movement of up to one space to find a friendly territory or carrier on which to land. If no landing space can be found, they are lost."

Bug Fixes

  • Various reported issues surrounding the Retreat Action.
  • Transports can no longer be selected to take hits after a Battleship has taken a single hit.
  • Moving Tanks through one territory and into another will no longer result in a crash.
  • Combat will no longer freeze when sending 10 Fighters into battle against 10 ships.
  • We’ve removed the bug caused when a player joins a slot the AI was attempting to join.
  • AI Fixes: We’ve fixed a number of issues with the AI that would result in the AI crashing and not being able to start back up.
  • Crash when accessing the Game Settings screen in Hot Seat mode.
  • Crash when attempting to end the Purchase Phase as any power.
  • Several issues that were a result of the client computer becoming desynced from the server instance.
  • Automated Blitz paths causing issues when blizting or moving out of Karelia S.S.R.
  • Fixed issue where Japanese Turn Summary would appear over the victory screen, regardless of observing player allegiance.