News Updates

News
Patch #6: Axis & Allies 1942 Online

Patch #6: Axis & Allies 1942 Online

December 5 2019 in

Patch #6 for Axis & Allies 1942 Online arrives today!

***Axis & Allies 1942 Online will be unavailable from Dec 5, 2019, 9 am - 1 pm PT while we perform the update***

We’ve been listening to your feedback and made a few adjustments to the features introduced in patch 5. Check out the patch notes below for a rundown of new features and fixes in today's update!

Patch #6 Notes

New Features and Improvements

  • Improved Movement Arrows
    • Reduced the width and size of movement arrows introduced in Patch 5
    • Arrows are 50% thinner
    • Smoother curves
    • Arrows take shortest distance to the region
    • Arrow movement stops just after the border, improving map visibility
  • Click-through Destination Marker (Diamond Icons)
    • Added functionality to the destination markers (diamond icons)
    • Players can click markers to deploy/move units into regions
    • Destination marker scales down in size when players zoom in
  • Ranked Game Matchmaking visibility
    • Added toast-style notifications for ranked matchmaking
    • Notification remains in lower left-hand corner while players navigate through the Main Menu
    • Players cancel matchmaking from this notification
    • Players can enter games from the notification once a match has been found
  • New Default AI Speed
    • Reduced the default speed of the AI for new players
      • Players can adjust the speed of the AI players to their liking by changing it within the Options -> Settings -> Gameplay screen.
      • Existing players AI speeds will not be changed as a result of this change.
      • *Please Note: If your AI speed is set to “Fast” or “Very Fast” you will not be able to view live combats for the AI when it is taking its turn.
  • Player Profiles
    • Finished Games have been added to the Player Profile.
    • View the outcomes of your 5 most recent games.
    • Expand the Finished Game card to see additional details, including who you played with
    • Ranked Games no longer count towards the Custom games win/loss ratios
  • Unit/Token Placement
    • Adjusted unit placement to improve map visibility
    • Reduced instances of overlapping units

Bug Fixes

  • Memory Leak Fix
    • We’ve resolved the issue players were encountering when playing the game that would result in a black screen, units disappearing from the combat board or other crashes occurring after a short play session.
  • Players with supported older video cards should now be able to load the game
    • *Please Note: Linux and macOS players with certain nVidia GPUs may still encounter some issues. We're working on improving compatibility in the future.
  • Transport Loading
    • We’ve resolved issues where players encountered problems attempting to load units in and around the area of Australia and the Solomon Islands
  • AI Fixes
    • The AI will no longer take 24 hours to complete or start its turn
    • Various fixes to the AI to provide additional stability when playing the AI
  • Server-side optimizations and performance increases
  • Various crashes during combat and movement phases
  • Typos when deleting/forfeiting a game